Shadow Complex is superb, an intelligent and refreshing mix of action and exploration, far more polished than any other Xbox Arcade title I’ve played. Here we have the realistic graphics and visual effects of a first-person shooter applied to a classic side-scrolling adventure. Thanks to the use of the Unreal Engine, what should look primitive, nostalgic even, looks slick and very modern, taking a classic and sadly over-looked genre in video games and bringing it gloriously into the next generation.

I’ve been waiting for a game like this for years. I am instantly reminded of legendary titles from my past; Out Of This World, Prince of Persia, Castlevania, and the one it most parallels, Metroid. Games where each step is but part of a larger labyrinth, where intricate paths lead to new tools that allow you to backtrack and uncover hidden entrances. Guns to shoot down roaming guards with, yes, but hook-shots and jet packs, upgrades that allow you to climb chasms and cross fiery pits of death. The kind of physical obstacles you’ll need to think creatively about, roll around in your mind and pace your living room to find a solution to. This is a thinking gamer’s action title.
The story centres around ideas banged out with author Orson Scott Card (Ender’s Game) and expertly scripted by comic book writer Peter David (The Incredible Hulk). That a group of game designers had enough sense to partner with real writers to work on their game is enough to make me want to cry. I found myself jotting down lines of dialogue because they were that good.
“If it’s any comfort, you’re not the only pawn in play today. There’s a very large Chess board out there…..”

A conspiracy is afoot in America. A powerful and secret military organization called The Restoration envisions the United States as the next Imperial Empire, one to rival Ancient Rome. Infiltrating the highest levels of government, the group aims to start a series of civil wars, to divide and then conquer their very own country so that they may assume control and follow their Manifest Destiny ideals in making Americans the dominating leaders of the world.
This is the plot that powers both Orson Scott Card’s novels Empire and his upcoming sequel Hidden Empire. Shadow Complex takes place in the same world and timeline, crossing similar events, but with different characters and different locations. Some of the technology introduced in the game will apparently end up in the second book.
You play as Jason Fleming, a young and intelligent man who grew up in a military family and benefited from the training handed down to him, but was sensitive enough to question the ideals of the service and pursued a different life instead (a nod surely to Jason, son of James Bond creator Ian Fleming).

One day he and his date Claire head out to the remote country for a climbing and cavern exploration adventure when she suddenly disappears. While searching for her in amongst the hills he uncovers a military base belonging to The Restoration as they assemble for a frightening invasion. When Claire ends up in one of their detention cells, Jason follows his sense of responsibility and is soon crawling around in heating vents and slipping past guards to try to infiltrate the complex and rescue her.
Jason and Claire are grounded, almost average characters in the video game world and I like the natural way they interact with each other. In recent years the video game industry has adopted the marketing tactics used to sell sneakers to sports fans and beer to fratboys and it’s refreshing to have characters that aren’t addicted to trash talk, pumped up on steroids, or crippled by juvenile angst.

At first you run around with just a backpack and a pistol, sneaking up behind guards to execute wicked take-downs and trading shots with the others who come running when you trip the alarms. A flashlight allows you to explore the walls and ceilings and very quickly you come across locked areas that glow with hidden, secretive colours.
Hidden within the complex are the components of a powered armor suit. As you explore the miles and miles of corridors, storage rooms, hanger bays, and underwater lakes, you’ll find upgrades to enter those colour-coded areas. Areas that the flashlight reveals to be yellow break down with gun fire, green with grenades, red with missiles, and so on. Similarly there are physical obstacles; high-up balconies, flooded corridors, and cave-ins that will be accessible with suit components that let you jump farther, run faster, swim underwater, and climb walls with precision.

In an unusual twist, you go up in experience levels, increasing your shooting accuracy, based on points earned not from defeating guards, but rather from exploring new areas of the map and collecting upgrades. Thankfully there’s no area in the game that you can’t return to, in fact by design you’ll visit each section of the map at least twice if not more. At any time you can pull up the map and see just what percentage of the world and its upgrades you’ve managed to collect.
Events in the game do allow for dynamic changes. Some areas you’ll enter will trigger special shoot-out galleries or Boss Fights against massive ‘Mechs that can change that area slightly, forcing you to go through it in different ways.

The most impressive effects involve underwater exploration. There’s a lovely sense of ballet as you float and swim, exploring dark waters with your flashlight and doing your best to find the next air pocket to breathe from.
Combat is satisfying, not because of any blood or gore effects, but simply in the way you “blow away” the guards once you walk into room. There’s a shotgun-like weapon you’ll uncover later in the game that will send them flying with just a simple glance on your part.

As one large puzzle, Shadow Complex is quite engaging. You don’t have to assemble the power suitor visit each section of the map to finish the game, in fact the expectation seems to be that you won’t. Once you finish the game you can start again, carrying over your experience and any special unlockables from before. You still need to gather all of the items and visit the map sections again to keep going up in levels, but the idea being you know better how to and can spend more time exploring new areas and items.
Special unlockables are awarded if you manage to find all of the gold bars and for every ten levels of experience you gain, starting at 20 up to 50. To give you an idea of what that means, I managed to collect all of the items and reach 99% of the map on my first run through and I reached level 20. On my second run, level 30. Yes, each time I was given a bonus to make it easier to finish the game faster, but it will still take several more tries to fully “finish” the game.

One of the game elements that truly sets Shadow Complex apart from others in the same genre is an item called the Foam Gun. With it you can shoot quick-drying globs that stick onto walls and floors, allowing you to use multiple shots to build walk-ways, ramps, and ledges. The foam will become the obsession of the most die-hard players who will no doubt use it to access ahead of schedule and get items out of order.

Shadow Complex is easily one of the year’s best titles, a rare game that makes all the right original choices, so much so that it should be played by other game designers to take notes from. In no way shape or form does it feel like a download title, it could have easily been released on disc for $70, but instead it’s being offered online for 1200 Microsoft Points ($20) making it also the best deal of the year.







